The SelectionAnimation will run a single animation chosen from of its child animations. It is important to note that the SelectionAnimation ignores the duration and fps properties, and will let each of its child animations use any settings they please. This is a base class with no functional implementation, so consider using or instead.
Name | Description |
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animations | Array of child animations to be played (there are no assumptions placed on order because it will matter for some derived animations like , but not for others like ). To manipulate the child animations, use the functions add, clear, remove, and removeAt. |
duration | Length of the animation in seconds. The default is 1. |
events | The collection of event handlers for this behavior. This property should only be used by derived behaviors and should not be publicly called by other code. |
fps | Number of steps per second. The default is 25. |
id | |
isActive | true if animation is active, false if not. |
isInitialized | |
isPlaying | true if animation is playing, false if not. |
isUpdating | |
percentComplete | Percentage of the animation already played. |
target | |
Name | Description |
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add | Add an animation as a child of this animation. |
beginUpdate | |
clear | Clear the array of child animations. |
dispose | Dispose of the child animations |
endUpdate | |
getAnimatedValue | Determine the state of the animation after the given percentage of its duration has elapsed |
getSelectedIndex | Get the index of the animation that is selected to be played. If this returns an index outside the bounds of the child animations array, then nothing is played. |
initialize | Initialize the parent along with any child animations that have not yet been initialized themselves |
interpolate | The interpolate function is used to find the appropriate value between starting and ending values given the current percentage. |
onEnd | The onEnd method is called just after the animation is played each time. |
onStart | The onStart method is called just before the animation is played each time. |
onStep | The onStep method is called repeatedly to progress the animation through each frame |
pause | Pause the animation if it is playing. Calling play will resume where the animation left off . |
play | Play the animation from the beginning or where it was left off when paused. |
play | Create an animation, play it immediately, and dispose it when finished. |
raiseEnded | Raise the ended event |
raisePropertyChanged | Raises a change notification event. |
raiseStarted | Raise the started event |
raiseStep | Raise the step event |
remove | Remove the animation from the array of child animations. |
removeAt | Remove the animation at a given index from the array of child animations. |
setOwner | Make this animation the child of another animation |
setValue | Set the current state of the animation |
stop | Stop playing the animation. |
updated | |